Upon entering “Flight” I was immediately unnerved by the sound that I thought was construction in the back of the gallery. While continuing to look at the pieces in the gallery the mechanical sound was constantly in the back of my mind. The mystery as well as the industrial quality of it affected how I interpreted everything. The pieces that were made out of paper and had a very natural quality to them didn’t seem so natural solely because of the sound I was hearing. The sound ended up being the Daedalus Fashioning His Wings, which is made of an air compressor. This sound affected me. Not necessarily in a positive or negative way, but it changed the whole demeanor of the gallery.
Another interesting way sound was used in “Flight” was in the video gaming/ digital media aspect. Sound most definitely made the outlines for Benjamin Poynter’s gaming outlines more tangible and aesthetic and made it stand out from the other exhibits.
Overall, I found “Flight” interesting because the wide variety of pieces that were displayed in it. There were videos, sculptures, mechanisms and photographs. The topics ranged everywhere from social to fiscal to environmental. My personal favorite part of the gallery was the Hide and Seek Collection by Bahahreh Shahrabi Fararhani because of its ambiguity. There is no outright theme by just looking at the collection of collages/paintings, but they do paint a narrative that has the ability to change from person to person. I think that “Flight” was successful in general because of its limited constraints in terms of the theme, and hopefully there will be more galleries done by the combination of these artists.
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